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\n The Workshop on Game theory in Communication networks (GameComm) is a \n one-day event h eld in conjunction with the Second International \ n Conference on Performance Evaluation Meth odologies and Tools \n (VALUETOOLS'07 << a target="_blank" href="http://www.valuetools.org/ >)">http://www.valuetools.org/>).\n

\nGame theoretic approaches have bee n recently used to gain an understanding\n of the behavior of various systems in communicatio n networks.\n Specifically, game theoretic models have helped understand Internet\n pr icing, flow and congestion control, and routing. A pplication of game\n theory to communicatio n networks has brought together researchers from a \n variety of disciplines, such as computer science, queueing, and optimal\n control.\ n

\nThis workshop is aimed at br inging together researchers, who are applying\n game theory to analyzing, designing, and asse ssing the performance of\n networks. The ob jective is to generate discussion of best practice s in\n modeling, as well as limitations of game theory as a performance\n assessment a nd design tool for networks. Both the application of game\n theory to networking problems and the development of new game-theoretic\n me thodologies that can be applied in that context ar e of interest.\n

\n \n \nFor more information, see\n http://www.g ame-comm.org/\n

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\n The GameComm 2007 workshop seeks papers describing significant\n research co ntributions to the field of game theory applied to networks.\n Submission Deadline: May 5th, 2007\n Selected papers will be published in a special issue of "Performance\n Eva luation", and others for fast track publicati on in "Discrete Event\n Dynamic System s"\n

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