BEGIN:VCALENDAR VERSION:2.0 PRODID:ILLC Website X-WR-TIMEZONE:Europe/Amsterdam BEGIN:VTIMEZONE TZID:Europe/Amsterdam X-LIC-LOCATION:Europe/Amsterdam BEGIN:DAYLIGHT TZOFFSETFROM:+0100 TZOFFSETTO:+0200 TZNAME:CEST DTSTART:19700329T020000 RRULE:FREQ=YEARLY;BYMONTH=3;BYDAY=-1SU END:DAYLIGHT BEGIN:STANDARD TZOFFSETFROM:+0200 TZOFFSETTO:+0100 TZNAME:CET DTSTART:19701025T030000 RRULE:FREQ=YEARLY;BYMONTH=10;BYDAY=-1SU END:STANDARD END:VTIMEZONE BEGIN:VEVENT UID:/NewsandEvents/Archives/2009/newsitem/2637/200 -July-9-LSIR-2-Logic-and-the-Simulation-of-Interac tion-and-Reasoning-Pasadena-CA-U-S-A- DTSTAMP:20090111T000000 SUMMARY:LSIR-2: Logic and the Simulation of Intera ction and Reasoning, Pasadena CA (U.S.A.) DTSTART;VALUE=DATE:20090711 DTEND;VALUE=DATE:20090716 LOCATION:Pasadena CA (U.S.A.) DESCRIPTION:In the past years, logicians have beco me more and more interested in the phenomenon of i nteraction and the formal modelling of social proc edures and phenomena. The area Logic & Games deals with the transition from the static logical parad igm of formal proof and derivation to the dynamic world of intelligent interaction and its logical m odels. Modelling intelligent interaction has been an aspect of the practical work of computer game d esigners for a long time. Pragmatic questions such as 'What makes a storyline interesting', 'What ma kes an reaction natural', and 'What role do emotio ns play in game decisions' have been tackled by pr acticing programmers. The practical aspects of com puter gaming reach out to a wide interdisciplinary field including psychology and cognitive science. So far, there are only a few cross-links between these two communities. LSIR2 focuses on the rela tion between techniques of modern logic (such as d iscourse representation theory or dynamic epistemi c logic) and concrete modelling problems in comput er games (either as part of the story or game desi gn or as part of the design of the artificial agen ts). We aim combining communities of logic, multi- agent systems, computer game design, the story und erstanding community, and various parts of AI deal ing with the formal modelling of emotions and inte ntions, as well as the empirical testing of these models; we invite all researchers in these and rel ated field to submit their abstracts of papers, in particular those that build bridges between the c ommunities. For more information, see http://www .illc.uva.nl/GLoRiClass/index.php?page=8_2. The ma in financial sponsor of the workshop is the Marie Curie research training site GLoRiClass. We invi te all researchers in the relevant fields to submi t extended abstracts of one to four pages of text. Submission deadline is 6 March 2009. X-ALT-DESC;FMTTYPE=text/html:
In th e past years, logicians have become more and more\ n interested in the phenomenon of interaction and the formal\n modelling of social procedu res and phenomena. The area Logic\n & Gam es deals with the transition from the static logic al\n paradigm of formal proof and derivation to the dynamic world of\n intelligent interac tion and its logical models. Modelling\n inte lligent interaction has been an aspect of the prac tical work\n of computer game designers for a long time. Pragmatic questions\n such as 'Wh at makes a storyline interesting', 'What makes an\ n reaction natural', and 'What role do emotio ns play in game\n decisions' have been tackle d by practicing programmers. The\n practical aspects of computer gaming reach out to a wide\n interdisciplinary field including psychology a nd cognitive\n science. So far, there are onl y a few cross-links between these\n two commu nities.\n
\nLSIR2 focuses on the relation between techniques of modern\n logi c (such as discourse representation theory or dyna mic\n epistemic logic) and concrete modelling problems in computer\n games (either as part of the story or game design or as part of\n the design of the artificial agents). We aim combi ning\n communities of logic, multi-agent syst ems, computer game design,\n the story unders tanding community, and various parts of AI\n dealing with the formal modelling of emotions and intentions, as\n well as the empirical testin g of these models; we invite all\n researcher s in these and related field to submit their abstr acts\n of papers, in particular those that bu ild bridges between the\n communities.\n
\n \n \nFor more information , see\n http: //www.illc.uva.nl/GLoRiClass/index.php?page=8_2.\nThe main financial sponsor of the workshop is the Marie Curie\n research training site GLoRiClas s. \n
We invite all researchers in the relevant fields to submit exte nded abstracts of one to four pages of text. Submi ssion deadline is 6 March 2009.\n
\n