Games and Logics for Informational Cascades Andreea Achimescu Abstract: Informational cascades occur when it is optimal for decision-makers to abandon their own private information in favour of inferences they make about other individuals' information. The informational cascade model, centred on the core notion of Bayesian update, has been able to explain, at least partially, many observed conformism patterns in social settings. The aim of this thesis is to put the informational cascade model in game theoretic terms and analyse it using a new probabilistic epistemic logic. The strength of game theory lies in its mathematical apparatus that structures and identifies strategic choices. Regarding informational cascades as games of imperfect information with chance moves allows us to capture, in a natural way, the reasoning of agents engaged in an informational cascade. The strength of a logical treatment of games is, among others, the incorporation of all levels of an agent's beliefs into an analysis of optimal behaviour. This attribute is instrumental in analysing games with paradoxical collective outcomes like informational cascades. False cascades, a term that denotes people herding on the wrong decision, are paradoxical outcomes because they are intuitively inconsistent with the intentions of the individuals that generate them. We first formalize the Urn Model, the canonical example of informational cascades, as a game of imperfect information. Next, we prove that the unique perfect Bayesian equilibrium of this game sometimes leads to false cascades. Then, we determine various changes that need to be put in place in order to ensure more socially desirable outcomes in informational cascade games. Finally, we propose a new logic, Probabilistic Logic of Communication and Change, to treat social dynamics of information games. We prove it is a sound and complete logic with respect to Bayesian Kripke structures and proceed to apply it to sequential social information flow games.