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UID:/NewsandEvents/Archives/2007/newsitem/1812/22-
 October-2007-1st-international-workshop-on-Game-th
 eory-in-Communication-networks-GAMECOMM-07-Nantes-
 France
DTSTAMP:20070407T000000
SUMMARY:1st international workshop on Game theory 
 in Communication  networks (GAMECOMM'07), Nantes, 
 France
DTSTART;VALUE=DATE:20071022
DTEND;VALUE=DATE:20071022
LOCATION:Nantes, France
DESCRIPTION:The Workshop on Game theory in Communi
 cation networks (GameComm) is a one-day event held
  in conjunction with the Second International Conf
 erence on Performance Evaluation Methodologies and
  Tools (VALUETOOLS'07 <http://www.valuetools.org/>
 ).   Game theoretic approaches have been recently 
 used to gain an understanding of the behavior of v
 arious systems in communication networks. Specific
 ally, game theoretic models have helped understand
  Internet pricing, flow and congestion control, an
 d routing. Application of game theory to communica
 tion networks has brought together researchers fro
 m a variety of disciplines, such as computer scien
 ce, queueing, and optimal control.   This workshop
  is aimed at bringing together researchers, who ar
 e applying game theory to analyzing, designing, an
 d assessing the performance of networks. The objec
 tive is to generate discussion of best practices i
 n modeling, as well as limitations of game theory 
 as a performance assessment and design tool for ne
 tworks. Both the application of game theory to net
 working problems and the development of new game-t
 heoretic methodologies that can be applied in that
  context are of interest.   For more information, 
 see http://www.game-comm.org/   The GameComm 2007 
 workshop seeks papers describing significant resea
 rch contributions to the field of game theory appl
 ied to networks. Submission Deadline: May 5th, 200
 7 Selected papers will be published in a special i
 ssue of "Performance Evaluation", and others for f
 ast track publication in "Discrete Event Dynamic S
 ystems"
X-ALT-DESC;FMTTYPE=text/html:<div>\n      <p>\n   
      The Workshop on Game theory in Communication 
 networks (GameComm) is a \n        one-day event h
 eld in conjunction with the Second International \
 n        Conference on Performance Evaluation Meth
 odologies and Tools \n        (VALUETOOLS'07 &lt;<
 a target="_blank" href="http://www.valuetools.org/
 &gt;)">http://www.valuetools.org/&gt;)</a>.\n     
  </p>\n      <p>Game theoretic approaches have bee
 n recently used to gain an understanding\n        
 of the behavior of various systems in communicatio
 n networks.\n        Specifically, game theoretic 
 models have helped understand Internet\n        pr
 icing, flow and congestion control, and routing. A
 pplication of game\n        theory to communicatio
 n networks has brought together researchers from a
 \n        variety of disciplines, such as computer
  science, queueing, and optimal\n        control.\
 n      </p>\n      <p>This workshop is aimed at br
 inging together researchers, who are applying\n   
      game theory to analyzing, designing, and asse
 ssing the performance of\n        networks. The ob
 jective is to generate discussion of best practice
 s in\n        modeling, as well as limitations of 
 game theory as a performance\n        assessment a
 nd design tool for networks. Both the application 
 of game\n        theory to networking problems and
  the development of new game-theoretic\n        me
 thodologies that can be applied in that context ar
 e of interest.\n      </p>\n    \n      \n      <p
 >For more information, see\n        <a target="_bl
 ank" href="http://www.game-comm.org/">http://www.g
 ame-comm.org/</a>\n      </p>\n    </div><div>\n  
     <p>\n        The GameComm 2007 workshop seeks 
 papers describing significant\n        research co
 ntributions to the field of game theory applied to
  networks.\n        Submission Deadline: May 5th, 
 2007\n        Selected papers will be published in
  a special issue of &quot;Performance\n        Eva
 luation&quot;, and others for fast track publicati
 on in &quot;Discrete Event\n        Dynamic System
 s&quot;\n      </p>\n      </div>
URL:/NewsandEvents/Archives/2007/newsitem/1812/22-
 October-2007-1st-international-workshop-on-Game-th
 eory-in-Communication-networks-GAMECOMM-07-Nantes-
 France
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