BEGIN:VCALENDAR
VERSION:2.0
PRODID:ILLC Website
X-WR-TIMEZONE:Europe/Amsterdam
BEGIN:VTIMEZONE
TZID:Europe/Amsterdam
X-LIC-LOCATION:Europe/Amsterdam
BEGIN:DAYLIGHT
TZOFFSETFROM:+0100
TZOFFSETTO:+0200
TZNAME:CEST
DTSTART:19700329T020000
RRULE:FREQ=YEARLY;BYMONTH=3;BYDAY=-1SU
END:DAYLIGHT
BEGIN:STANDARD
TZOFFSETFROM:+0200
TZOFFSETTO:+0100
TZNAME:CET
DTSTART:19701025T030000
RRULE:FREQ=YEARLY;BYMONTH=10;BYDAY=-1SU
END:STANDARD
END:VTIMEZONE
BEGIN:VEVENT
UID:/NewsandEvents/Archives/2008/newsitem/2378/20-
 October-2008-Game-Theory-in-Communication-Networks
 -GameComm-2008-Athens-Greece
DTSTAMP:20080601T000000
SUMMARY:Game Theory in Communication Networks (Gam
 eComm 2008), Athens, Greece
DTSTART;VALUE=DATE:20081020
DTEND;VALUE=DATE:20081020
LOCATION:Athens, Greece
DESCRIPTION:The Workshop on Game theory in Communi
 cation networks (GameComm) is a one-day meeting he
 ld in conjunction with the 3rd International Confe
 rence on Performance Evaluation Methodologies and 
 Tools (VALUETOOLS'08, http://www.valuetools.org/).
    The distributed nature of wireline and wireless
  communication networks gives rise to many challen
 ges related to their analysis, control, and manage
 ment. The selfish nature of users, development of 
 decentralized control mechanisms, and fair allocat
 ion of system resources are among major issues in 
 networks research. Consequently, game theoretic me
 thods are increasingly utilized to gain a deeper u
 nderstanding of these complex problems and systems
 . Specifically, game theoretic models have been us
 ed in the context of Internet pricing, flow and co
 ngestion control, routing, power control, and rece
 ntly security, among many other topics. The applic
 ation of game theory to communication networks has
  attracted researchers from a variety of disciplin
 es, including computer science, operations researc
 h, control theory, and economics.   This workshop 
 aims to bring together researchers who are interes
 ted in all aspects of the application game theory 
 to the analysis and design of communication networ
 ks. The goal is to display the state-of-the-art in
  this evolving field, as well as stir discussion a
 nd outline possible directions for further progres
 s.   For more information, see http://www.game-com
 m.org/   The GameComm 2008 workshop solicits techn
 ical papers describing original, previously unpubl
 ished research on all aspects of game theoretical 
 analysis as it applies to communication networks. 
 Submission deadline: June 10, 2008. Selected paper
 s will be considered for publication in a special 
 issue of the Telecommunication Systems Journal ded
 icated to GameComm 2008.
X-ALT-DESC;FMTTYPE=text/html:<div>\n      <p>The W
 orkshop on Game theory in Communication networks (
 GameComm) is a\n          one-day meeting held in 
 conjunction with the 3rd International\n          
 Conference on Performance Evaluation Methodologies
  and Tools\n          (VALUETOOLS'08, <a target="_
 blank" href="http://www.valuetools.org/">http://ww
 w.valuetools.org/</a>).\n      </p>\n      <p>The 
 distributed nature of wireline and wireless commun
 ication\n      networks gives rise to many challen
 ges related to their\n      analysis, control, and
  management. The selfish nature of users,\n      d
 evelopment of decentralized control mechanisms, an
 d fair\n      allocation of system resources are a
 mong major issues in\n      networks research. Con
 sequently, game theoretic methods are\n      incre
 asingly utilized to gain a deeper understanding of
  these\n      complex problems and systems. Specif
 ically, game theoretic\n      models have been use
 d in the context of Internet pricing, flow\n      
 and congestion control, routing, power control, an
 d recently\n      security, among many other topic
 s. The application of game\n      theory to commun
 ication networks has attracted researchers from\n 
      a variety of disciplines, including computer 
 science, operations\n      research, control theor
 y, and economics.\n      </p>\n      <p>This works
 hop aims to bring together researchers who are\n  
     interested in all aspects of the application g
 ame theory to the\n      analysis and design of co
 mmunication networks. The goal is to\n      displa
 y the state-of-the-art in this evolving field, as 
 well as\n      stir discussion and outline possibl
 e directions for further\n      progress.\n      <
 /p>\n    \n      \n      <p>For more information, 
 see\n        <a target="_blank" href="http://www.g
 ame-comm.org/">http://www.game-comm.org/</a>\n    
   </p>\n    </div><div>\n      <p>\n        The Ga
 meComm 2008 workshop solicits technical papers des
 cribing\n        original, previously unpublished 
 research\n        on all aspects of game theoretic
 al analysis as\n          it applies to communicat
 ion networks.\n        Submission deadline: June 1
 0, 2008.\n          Selected papers will be consid
 ered for publication in a special issue of\n      
     the Telecommunication Systems Journal dedicate
 d to GameComm 2008.\n      </p>\n      </div>
URL:/NewsandEvents/Archives/2008/newsitem/2378/20-
 October-2008-Game-Theory-in-Communication-Networks
 -GameComm-2008-Athens-Greece
END:VEVENT
END:VCALENDAR
