BEGIN:VCALENDAR VERSION:2.0 PRODID:ILLC Website X-WR-TIMEZONE:Europe/Amsterdam BEGIN:VTIMEZONE TZID:Europe/Amsterdam X-LIC-LOCATION:Europe/Amsterdam BEGIN:DAYLIGHT TZOFFSETFROM:+0100 TZOFFSETTO:+0200 TZNAME:CEST DTSTART:19700329T020000 RRULE:FREQ=YEARLY;BYMONTH=3;BYDAY=-1SU END:DAYLIGHT BEGIN:STANDARD TZOFFSETFROM:+0200 TZOFFSETTO:+0100 TZNAME:CET DTSTART:19701025T030000 RRULE:FREQ=YEARLY;BYMONTH=10;BYDAY=-1SU END:STANDARD END:VTIMEZONE BEGIN:VEVENT UID:/NewsandEvents/Archives/2007/newsitem/1530/5-7 -February-2007-KNAW-Academie-Colloquium-New-perspe ctives-on-Games-and-Interaction-KNAW-Amsterdam DTSTAMP:20060929T000000 SUMMARY:KNAW Academie Colloquium "New perspectives on Games and Interaction", KNAW, Amsterdam DTSTART;VALUE=DATE:20070205 DTEND;VALUE=DATE:20070207 LOCATION:KNAW, Amsterdam DESCRIPTION:Recently, the dynamic and interactive aspects of logical reasoning, communication, and i nformation processing have become central in logic , linguistics and computer science. It is the inte rplay of many actors with goals and preferences, w hether human or computational, which underlies the ir core tasks. To account for these interactive as pects, the notion of a 'game' as a mathematical mo del of strategic interaction between players with their own preferences on the possible outcomes has proved to be important in all those disciplines. The purpose of this colloquium is to encourage these incipient interactions between the various d isciplines thinking about games and interaction, a nd clarify their common concerns and potential for fruitful collaboration. The colloquium will be or ganized as an Academie Colloquium of the Royal Ace demy of the Netherlands (KNAW) and will consist of fifteen invited talks by international speakers t hat cover various aspects of games in logic, compu ter science, economics, and linguistics. Each talk will be followed by a commentary and discussion. For more information, see http://www.illc.uva.n l/KNAW-AC/ We also plan eight shorter talks of 15 +5 minutes (15 minutes talk, 5 minutes discussion) selected from submitted abstracts. We invite rese archers to submit abstracts for these shorter talk s before our deadline of NOVEMBER 29th, 2006. X-ALT-DESC;FMTTYPE=text/html:
\n Recently, the dynamic and interactive aspects of logical reasoning, communication, and informat ion processing have become central in logic, lingu istics and computer science. It is the interplay o f many actors with goals and preferences, whether human or computational, which underlies their core tasks. To account for these interactive aspects, the notion of a 'game' as a mathematical model of strategic interaction between players with their o wn preferences on the possible outcomes has proved to be important in all those disciplines.\n
\nThe purpose of this colloquium is to encourage these incipient interactions between the various disciplines thinking about games and i nteraction, and clarify their common concerns and potential for fruitful collaboration.\n The c olloquium will be organized as an Academie Colloqu ium of the Royal Acedemy of the Netherlands (KNAW) and will consist of fifteen invited talks by inte rnational speakers that cover various aspects of g ames in logic, computer science, economics, and li nguistics. Each talk will be followed by a comment ary and discussion.\n
\n \n \n\n For more information, see\n < a target="_blank" href="http://www.illc.uva.nl/KNA W-AC/">http://www.illc.uva.nl/KNAW-AC/\n
We also plan eight short er talks of 15+5 minutes (15 minutes talk, 5 minut es discussion) selected from submitted abstracts. We invite researchers to submit abstracts for thes e shorter talks before our deadline of\n NO VEMBER 29th, 2006.\n
\n