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UID:/NewsandEvents/Archives/2003/newsitem/546/4-De
 cember-2003-Workshop-Opponent-Models-in-Games-IKAT
 -Universiteit-Maastricht
DTSTAMP:20031018T000000
SUMMARY:Workshop "Opponent Models in Games", IKAT,
  Universiteit Maastricht
DTSTART;VALUE=DATE:20031204
DTEND;VALUE=DATE:20031204
LOCATION:IKAT, Universiteit Maastricht
DESCRIPTION:Playing games is a challenging task. I
 t is even more interesting when a player anticipat
 es the behaviour of the opponent. An important tas
 k of playing games is to detect and employ weaknes
 ses in the opponent's strategy. For human players,
  it is a part of psychology to anticipate the oppo
 nent's move. For computers such things belong to t
 he domain of artificial intelligence. Obviously, m
 ost of the current game-playing computer programs 
 do not take the peculiarities of the opponent into
  account. This holds especially for computer progr
 ams that play the classical board games such as ch
 ess, go, and checkers. In other areas of computer 
 game-playing, opponent-modelling is an integral pa
 rt of the strategy, for instance in repeated games
  such as Roshambo and Poker. This workshop deals w
 ith the use of opponent models by computers in cla
 ssical board games, repeated games, and in modern 
 action games.  For more information, see http://ww
 w.cs.unimaas.nl/~donkers/workshop/
X-ALT-DESC;FMTTYPE=text/html:\n<p>Playing games is
  a challenging task. It is even more interesting w
 hen a \nplayer anticipates the behaviour of the op
 ponent. An important task of \nplaying games is to
  detect and employ weaknesses in the opponent's st
 rategy. \nFor human players, it is a part of psych
 ology to anticipate the opponent's move.\nFor comp
 uters such things belong to the domain of artifici
 al intelligence. \nObviously, most of the current 
 game-playing computer programs do not take the \np
 eculiarities of the opponent into account. This ho
 lds especially for computer \nprograms that play t
 he classical board games such as chess, go, and ch
 eckers. \nIn other areas of computer game-playing,
  opponent-modelling is an integral part\nof the st
 rategy, for instance in repeated games such as Ros
 hambo and Poker. \nThis workshop deals with the us
 e of opponent models by computers in classical \nb
 oard games, repeated games, and in modern action g
 ames.</p>\n    \n      <p>For more information, se
 e\n        <a target="_blank" href="http://www.cs.
 unimaas.nl/~donkers/workshop/">http://www.cs.unima
 as.nl/~donkers/workshop/</a>\n      </p>\n    
URL:/NewsandEvents/Archives/2003/newsitem/546/4-De
 cember-2003-Workshop-Opponent-Models-in-Games-IKAT
 -Universiteit-Maastricht
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