Games that Make Sense: logic, language, and interaction Johan van Benthem Abstract: This is a light discussion of how games can model quite different aspects of natural language use, the various connections with logic which arise in this way, and the interactive architecture of combined games which is needed to this end. The text will appear as a commentary to Gabriel Sandu's chapter on language and games in logic and computer science, in the Proceedings of a 2007 ILLC KNAW Workshop, edited by Krzysztof Apt and Robert van Rooij, "Texts in Logic and Games", Amsterdam University Press, Amsterdam.