Shortest Path Games: Computational Complexity of Solution Concepts Frank Nebel Abstract: Over the last few years a series of papers has been published that analyse the computational complexity of solution concepts applied to different types of coalitional games, which are expressed by more or less concise representation languages. However, the coalitional games that have been analysed in a computational context typically have fixed and restricted characteristics and were studied in isolation from each other. For instance, results for related classes of games, like graph-based games, have not been systematically compared with respect to computational complexity or expressive power. If we are exclusively interested in a specific type of game, this is certainly adequate, whereas a one by one analysis of complexity theoretic problems is impractical when we want to analyse a wide range of more or less distantly related coalitional games. To tackle this issue, we want to motivate in this thesis a more abstract approach, which is based on the characteristics of related types of coalitional games. For this reason, we have chosen an interesting graph-based coalitional game, namely shortest path game, to demonstrate the proposed approach on a sample game. In particular, we study the computational complexity of solution concepts applied to different variants of shortest path games, as well as the expressive power of those variants. Based on these results, we then analyse the influence of different characteristics of shortest path games with respect to both aspects. Furthermore, we conduct a case study, where we relate our results on shortest path games to known results on different types of graph-based coalitional games. But apart from having an interesting sample game, we want to stress that shortest path games are worthwhile to consider for their own sake as well.